AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on iOS in South America for Q1 2024
Discover the performance trends of the top 5 2D realistic games on iOS in South America for the first quarter of 2024, including download rates, revenue, and active user metrics.
Throughout the first quarter of 2024, the top 5 2D realistic games on iOS in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:
8 Ball Pool™ from Miniclip.com experienced a steady decline in weekly downloads, starting from 90.3K in the first week of January and dropping to around 63.1K by the end of March. Weekly revenue fluctuated, peaking at $30.3K in mid-February, while weekly active users decreased from 1.5M at the beginning of the quarter to about 1.38M towards the end.
Dream League Soccer 2024 by First Touch Games Ltd. saw a significant drop in weekly downloads early in the quarter, from 31K in the first week of January to a low of 13.3K in early February. However, it rebounded to 24K by the last week of March. Weekly revenue followed a similar pattern, peaking at $24.6K at the start of January and dipping to around $11.4K in mid-March before recovering to $16.3K by the end of the quarter. Active users remained relatively stable, averaging around 250K throughout the quarter.
Woodoku - Wood Block Puzzles from Tripledot Studios showed a downward trend in weekly downloads, starting from 17.4K in early January and falling to just 6.3K by the end of March. Weekly revenue remained low, peaking at $107 in mid-January and decreasing to $19 by the end of the quarter. Despite these trends, weekly active users remained fairly consistent, averaging around 100K throughout the period.
Evony by TOP GAMES INC. had fluctuating weekly downloads, starting at 20.8K in early January, dropping to a low of 9K in mid-February, and recovering to 14.1K by the end of March. Weekly revenue saw an overall increase, peaking at $49K in the last week of March. Active users showed a slight increase from 60.9K at the beginning of the quarter to approximately 53.2K by the end.
CodyCross: Crossword Puzzles by Fanatee displayed a steady weekly download rate, starting at 11.1K in early January and ending at 13.3K by the last week of March. Weekly revenue peaked at $504 in late January, with the lowest point at $202 in mid-March. Active users remained stable, averaging around 33K throughout the quarter.
These insights highlight the performance trends of the top 5 2D realistic games on iOS in South America for Q1 2024. For more detailed analytics and insights, visit Sensor Tower.